Home Knowledge Base GPU Occupancy Optimization

GPU Occupancy Optimization is the process of maximizing the ratio of active warps to the maximum possible warps per Streaming Multiprocessor (SM) — achieved by carefully choosing thread block sizes and managing resource usage (registers, shared memory) to ensure enough warps are resident on each SM to hide memory latency through warp switching, though maximum occupancy does not always yield maximum performance.

Understanding Occupancy

What Limits Occupancy?

ResourceA100 Limit per SMHow It Limits
Threads/block1024 maxLimits threads per block
Warps per SM64 maxHard cap on active warps
Registers per SM65536If kernel uses 64 regs/thread, 256 threads max → 8 warps
Shared memory per SM164 KB (configurable)If block uses 48 KB → only 3 blocks fit
Blocks per SM32 maxEven tiny blocks: max 32

Register Pressure Example

Shared Memory Example

Choosing Block Size

Block SizeWarps/BlockProsCons
32 (1 warp)1Minimal shared memoryMax 32 blocks = 32 warps
128 (4 warps)4Good balanceCommon default
256 (8 warps)8High occupancyHigher shared memory/block
512 (16 warps)16Fewer blocks neededLimits block count per SM
1024 (32 warps)32Max threads/blockOnly 2 blocks possible per SM

Occupancy vs. Performance

Tools

GPU occupancy optimization is a necessary but not sufficient condition for high GPU performance — while insufficient occupancy leaves the SM unable to hide memory latency, blindly maximizing occupancy at the cost of register spilling or reduced per-thread work can actually decrease performance, requiring empirical tuning guided by profiling.

gpu occupancy optimizationoccupancy calculatorwarp occupancythread block sizesm utilization

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