Home Knowledge Base GPU Scan (Prefix Sum)

GPU Scan (Prefix Sum) is the parallel algorithm that computes cumulative sums or other associative operations across array elements — where inclusive scan produces [a0, a0+a1, a0+a1+a2, ...] and exclusive scan produces [0, a0, a0+a1, ...], achieving 400-800 GB/s throughput (50-70% of peak bandwidth) through hierarchical implementation using warp primitives (__shfl_up_sync) for intra-warp (500-1000 GB/s), shared memory for inter-warp (300-600 GB/s), and multi-pass algorithms for large arrays, making scan essential for algorithms like stream compaction (removing elements), radix sort (computing output positions), and sparse matrix operations where scan appears in 30-60% of advanced GPU algorithms and proper implementation using warp-level primitives and minimizing global memory accesses determines whether applications achieve 100 GB/s or 800 GB/s throughput.

Scan Fundamentals:

Warp-Level Scan:

Block-Level Scan:

Large Array Scan:

Optimization Techniques:

Inclusive vs Exclusive:

Segmented Scan:

Thrust Scan:

CUB Scan:

Stream Compaction:

Radix Sort Integration:

Work Distribution:

Hierarchical Patterns:

Performance Profiling:

Common Pitfalls:

Best Practices:

Performance Targets:

Real-World Applications:

GPU Scan (Prefix Sum) represents the essential parallel primitive for position computation — by using hierarchical implementation with warp primitives for intra-warp (500-1000 GB/s), shared memory for inter-warp (300-600 GB/s), and multi-pass algorithms for large arrays, developers achieve 400-800 GB/s throughput (50-70% of peak bandwidth) and enable algorithms like stream compaction, radix sort, and sparse matrix operations where scan is fundamental building block and proper implementation using warp-level primitives determines whether applications achieve 100 GB/s or 800 GB/s throughput.');

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