Pseudo-Count Methods are exploration techniques that extend count-based exploration to high-dimensional state spaces — using density models to estimate pseudo-counts $hat{N}(s)$ that approximate traditional visit counts, enabling count-based exploration bonuses for complex observations like images.
Pseudo-Count from Density
- Density Model: Train a density model $ ho(s)$ on visited states.
- Pseudo-Count: $hat{N}(s) = frac{ ho(s)(1 - ho'(s))}{ ho'(s) - ho(s)}$ where $ ho'$ is the density after one additional visit.
- Bonus: $r_{bonus} = eta / sqrt{hat{N}(s)}$ — same form as tabular count bonus.
- Models: PixelCNN, context tree switching, or other generative models for density estimation.
Why It Matters
- High-Dimensional: Extends count-based exploration to pixel observations — where tabular counts are infeasible.
- Theory Meets Practice: Bridges the theoretical elegance of count-based exploration with practical deep RL.
- Montezuma: Pseudo-counts enabled early progress on hard-exploration Atari games.
Pseudo-Count is counting in pixel space — using density models to approximate visit counts for scalable count-based exploration.
pseudo-count methodsreinforcement learning
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