Home Knowledge Base Reinforcement Learning Fundamentals

Reinforcement Learning Fundamentals

RL Overview Agent learns by interacting with environment, receiving rewards for good actions.

[Agent]
    |
    | action
    v
[Environment]
    |
    | state, reward
    v
[Agent] (update policy)

Key Concepts

ConceptDescription
State (s)Current environment observation
Action (a)Agent choice
Reward (r)Feedback signal
Policy (π)Maps states to actions
Value (V)Expected cumulative reward
Q-value (Q)Expected reward for action in state

RL Algorithms

Value-Based (Q-Learning, DQN) Learn value of state-action pairs:

# Q-learning update
Q[s][a] = Q[s][a] + lr * (reward + gamma * max(Q[s_next]) - Q[s][a])

Policy Gradient Directly optimize policy:

# Policy gradient update
loss = -log_prob(action) * advantage

Actor-Critic Combine value estimation with policy optimization:

# Critic estimates value
value = critic(state)

# Actor updates policy using advantage
advantage = reward + gamma * critic(next_state) - value
actor_loss = -log_prob(action) * advantage

Common Algorithms

AlgorithmTypeUse Case
DQNValue-basedDiscrete actions
PPOPolicy gradientGeneral purpose
SACActor-criticContinuous control
A3CDistributedParallel training

RL for LLMs (RLHF) Fine-tune LLMs with human preferences:

1. Collect human preference data
2. Train reward model
3. Use RL (PPO) to optimize LLM against reward

Libraries

LibraryFeatures
Stable Baselines3Ready-to-use algorithms
RLlibDistributed RL
GymnasiumEnvironments
TianshouModular RL

Challenges

ChallengeConsideration
Sample efficiencyRL often needs many samples
Reward designReward hacking
ExplorationBalancing exploration vs exploitation
StabilityTraining can be unstable

Best Practices

reinforcement learningrlreward

Explore 500+ Semiconductor & AI Topics

From EUV lithography to CUDA optimization — search the full knowledge base or chat with our AI assistant.