inpainting mask
**Inpainting mask** is the **binary or soft selection map that defines which image regions are edited during inpainting** - it is the primary control signal for local edit boundaries and preservation zones.
**What Is Inpainting mask?**
- **Definition**: Masked pixels are regenerated while unmasked pixels are preserved as context.
- **Mask Types**: Hard masks enforce strict boundaries, while soft masks allow gradual blending.
- **Granularity**: Masks can target fine details, objects, or large scene regions.
- **Authoring**: Created manually, via segmentation models, or with interactive selection tools.
**Why Inpainting mask Matters**
- **Edit Precision**: Accurate masks reduce accidental changes to protected image areas.
- **Boundary Quality**: Mask shape strongly influences seam visibility and blend realism.
- **Automation**: Reliable mask generation enables scalable editing workflows.
- **Safety Control**: Masks constrain edits to approved regions in regulated applications.
- **Failure Cost**: Bad masks cause bleeding, halos, or incomplete object replacement.
**How It Is Used in Practice**
- **Edge Prep**: Dilate or feather masks slightly for smoother context transitions.
- **Mask Review**: Inspect masks at full resolution before generation runs.
- **Pipeline QA**: Track edit leakage and boundary artifact rates by mask source type.
Inpainting mask is **the key localization control for inpainting workflows** - inpainting mask quality is often the biggest determinant of whether local edits look natural.