Map a Character Code to a Fixed Pixel Pattern with a Charactergenerator Rom

# Map a Character Code to a Fixed Pixel Pattern With a Character-Generator ROM

## 1. Store One Fixed Glyph Pattern per Character Code

A character-generator ROM stores, at each address corresponding to a character code, a fixed set of bits describing that character's glyph as a small pixel pattern — commonly a grid such as five pixels wide by seven or eight pixels tall for an early display terminal, with each row of the glyph grid read out as a separate stored word. The character code supplied by a terminal's own logic (which letter, digit, or symbol is being displayed) forms part of the address; a row counter supplies the rest, selecting which horizontal strip of that character's glyph to output next as the display scans down the character cell. Because the glyph pattern is mask-fixed, the font a terminal displayed was permanently set by which character-generator ROM it was built with — exactly the same fixed-at-fabrication property already told in `microprocessor_1971_step06`, applied here to pixels instead of instruction words.

Mask-ROM Addressing — Step 8 Map a Character Code to a Fixed Pixel Pattern With a Character-Generator ROM CHARACTER CODE + ROW address = character code + glyph row number decoded to one ROM row FIXED GLYPH BITS 5x7 or 5x8 pixel grid per character, mask-fixed font set at fabrication PIXEL STRIP OUT one scan-line strip of that glyph per lookup shifted onto the display

## 2. Scan a Full Row of Text by Repeating the Lookup

A terminal's display logic worked through a line of text by repeatedly addressing the character-generator ROM: for each character position, present that character's code and the current scan-line number, read out the resulting pixel strip, and shift it onto the screen; then move to the next character position with the same scan-line number, and repeat across the whole line before advancing to the next scan line. The row-select addressing shape from Steps 2–4 is exactly what makes this workable at video speed — one decoded address, one row of bits out, on every lookup, with no write-back to slow the cycle down.

Mask-ROM Addressing — Step 8 (cont.) Map a Character Code to a Fixed Pixel Pattern With a Character-Generator ROM FOR EACH CHARACTER POSITION present code + scan line read glyph strip shift out to screen ACROSS THE LINE repeat for every character position at the same scan line DOWN THE SCREEN advance scan line repeat the whole line until the glyph is complete

Step 9 names the actual display-terminal and printer products that relied on character-generator ROMs this way.

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