reinforcement learning

**Reinforcement Learning Fundamentals** **RL Overview** Agent learns by interacting with environment, receiving rewards for good actions. ``` [Agent] | | action v [Environment] | | state, reward v [Agent] (update policy) ``` **Key Concepts** | Concept | Description | |---------|-------------| | State (s) | Current environment observation | | Action (a) | Agent choice | | Reward (r) | Feedback signal | | Policy (π) | Maps states to actions | | Value (V) | Expected cumulative reward | | Q-value (Q) | Expected reward for action in state | **RL Algorithms** **Value-Based (Q-Learning, DQN)** Learn value of state-action pairs: ```python # Q-learning update Q[s][a] = Q[s][a] + lr * (reward + gamma * max(Q[s_next]) - Q[s][a]) ``` **Policy Gradient** Directly optimize policy: ```python # Policy gradient update loss = -log_prob(action) * advantage ``` **Actor-Critic** Combine value estimation with policy optimization: ```python # Critic estimates value value = critic(state) # Actor updates policy using advantage advantage = reward + gamma * critic(next_state) - value actor_loss = -log_prob(action) * advantage ``` **Common Algorithms** | Algorithm | Type | Use Case | |-----------|------|----------| | DQN | Value-based | Discrete actions | | PPO | Policy gradient | General purpose | | SAC | Actor-critic | Continuous control | | A3C | Distributed | Parallel training | **RL for LLMs (RLHF)** Fine-tune LLMs with human preferences: ``` 1. Collect human preference data 2. Train reward model 3. Use RL (PPO) to optimize LLM against reward ``` **Libraries** | Library | Features | |---------|----------| | Stable Baselines3 | Ready-to-use algorithms | | RLlib | Distributed RL | | Gymnasium | Environments | | Tianshou | Modular RL | **Challenges** | Challenge | Consideration | |-----------|---------------| | Sample efficiency | RL often needs many samples | | Reward design | Reward hacking | | Exploration | Balancing exploration vs exploitation | | Stability | Training can be unstable | **Best Practices** - Start with well-tested algorithms (PPO) - Normalize observations and rewards - Monitor training closely - Use domain knowledge for reward shaping - Consider offline RL for data efficiency

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